You're in an in-app browser (Telegram/Instagram/etc.), which can crash 3D games. For BASED OPS to run smoothly, open it in Safari or Chrome.
Tap the ••• or share icon at the top, then “Open in Browser.”
Classic 5v5 defusal-style shooter, running entirely in your browser. Five original maps, real gun audio, animated soldiers. Play free, win $BASED — no entry fee, ever.
No matches yet. Your kills, rounds won and skins land here after your first game.
Honesty box: Based Ops is free to play — no entry fee, no deposit, no wagering. Win a multiplayer duel (best of 3 rounds) and 500 real $BASED is sent to your wallet on-chain, instantly. OPS Credits are separate play-money for cosmetic skins — earned in-game, no cash value, not the real $BASED prize. No Valve assets anywhere: the maps, weapons, names, sounds and skins are original or procedural.
Every skin is generated from a seed — pattern, wear and float are unique to the skin, like the classics. Earn OPS Credits by playing: kills, round wins, match completion. Earned, never bought — there is nothing to purchase with real money here.
Free account and wallet in about ten seconds — no deposit, nothing to download. Win a 1v1 multiplayer duel and 500 $BASED lands in your wallet.
Returning player? Sign in with the same email, X, or Google you used before — your wallet and winnings come right back with you. Nobody gets locked out.
$BASED here is play-money earnings. Real 500 $BASED prizes pay out on multiplayer duel wins.
Server-verified 1v1 duel standings. Win a duel to earn 500 $BASED, paid straight to your wallet.
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Build 0.6.0
Your operator is the soldier you see when you go down and the camera pulls back off your body. It does not change your hitbox, your speed or your damage, and it will carry into multiplayer when that ships.
Build 0.6.0. This game changes most days — here is exactly what moved.
Your duel winnings are held in your game wallet. Move any amount to another Solana wallet.
Based Ops is free to play. Win a match and you earn 500 $BASED — a real prize, no entry fee, ever. The email code IS your login: first time it creates your wallet, every time after it signs you back into the same account — any browser, any device, no password to remember or leak. You hold the key; we never touch your funds.
Non-custodial — we never hold your key. Export it any time to carry your wallet into Phantom or Backpack.
Recorded, not paid. Every row below is a real win, dated, with its state.
Hit Withdraw and your $BASED is sent to your wallet on-chain, usually within a couple of minutes — no minimum. Anti-cheat guardrails hold unusual patterns for a human review instead of paying them blind. Paid rows get a Solscan link you can verify. Nothing you do costs money, and we never show your email.
Preview mode: an instant demo wallet so you can test the full flow. Everything you win is tracked and honored to the wallet you create. Real email-secured wallets go live once the provider is switched on.
0 $BASED
Cosmetic only — no gameplay advantage. Account-bound, non-transferable. One-way purchase.
Every asset in BASED OPS is public domain (CC0 1.0). Attribution is not required for CC0, but the people who made this stuff deserve their names on it.
polyhaven.com · CC0 1.0 universal, site-wide
ambientcg.com by Lennart Demes · CC0 1.0 universal, site-wide.
Ground054, Ground048, Plaster001, Plaster007, PaintedPlaster017, Concrete012, Concrete034, Concrete045, CorrugatedSteel009, Bricks075A, Asphalt033, Wood062, Metal032.
Soldier body and animations — CC0 base mesh with Mixamo motion capture (Adobe, royalty-free grant).
Weapon models — Quaternius ultimate guns pack via poly.pizza · CC0 1.0, verified per model.
Gunshots — the free firearm sound library, real recordings via OpenGameArt · CC0.
Foley and impacts — Kenney impact sounds · CC0 1.0.
Built on three.js r160 · MIT licence. No game engine, no build step.
Press B or Back to return to the fight. Kill reward $300, plus $100 for a headshot. Round win $3,250. Loss bonus climbs $1,400 to $3,400.
Orange is a Terrorist round, blue is Counter-Terrorist. Hover a square for how it ended.